ND-informed design
- Predictability — consistent structure, no mid-event rule changes
- Chunked instructions — short sequential steps, not long verbal blocks
- Visual demonstration — every game shown, not just described
- No elimination — everyone engaged from first game to last
- No humiliation mechanics — no spotlight failures, no public comparison
- Role-based participation — multiple roles per game (physical, strategic, coordinating)
- Sensory calibration — modulated volume, no sudden loud noises
- Opt-out honored — stepping back has no penalty or comment
What we don't do
Ask for diagnoses · Use clinical language · Spotlight accommodations · Force participation